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 [map] Forest

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KaWavan

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Join date : 2012-01-03
Age : 18
Location : Czech Republic

PostSubject: [map] Forest   Mon Jan 09, 2012 3:20 pm

In-Game Name: Nick_Buchtele
Level: 11
Type of suggestion: mapping
Describe the suggestion: I made like more realistic forest from "Blair Witch project"
I made it more trees and more dark so houses are near trees and it looks like more "scary"

Here is mapped where is that better forest:
(red color show you forest mod part)


From a scale from 1-10 rate how important this suggestion is: 4

Code:
CreateObject(690, 2539.3999023438, -83.599998474121, 41.099998474121, 0, 0, 0);
CreateObject(690, 2514.6000976563, -76.800003051758, 33.700000762939, 0, 0, 0);
CreateObject(690, 2536.8999023438, -64.5, 33.700000762939, 0, 0, 0);
CreateObject(690, 2556.1999511719, -55.400001525879, 33.700000762939, 0, 0, 0);
CreateObject(690, 2517.3000488281, -95.800003051758, 33.700000762939, 0, 0, 0);
CreateObject(690, 2551.1999511719, -118.30000305176, 33.700000762939, 0, 0, 0);
CreateObject(690, 2555, -97.800003051758, 33.700000762939, 0, 0, 0);
CreateObject(690, 2517.1000976563, -117.5, 33.700000762939, 0, 0, 0);
CreateObject(690, 2545.1000976563, -144.19999694824, 33.700000762939, 0, 0, 0);
CreateObject(690, 2504.6999511719, -171.39999389648, 33.700000762939, 0, 0, 0);
CreateObject(690, 2518.8000488281, -149.19999694824, 33.700000762939, 0, 0, 0);
CreateObject(689, 2527.8999023438, -178.10000610352, 35.799999237061, 0, 0, 0);
CreateObject(695, 2490.8000488281, -93.099998474121, 34.900001525879, 0, 0, 0);
CreateObject(791, 2575, -222.69999694824, 24.89999961853, 0, 0, 0);
CreateObject(791, 2556.8999023438, -186.80000305176, 24.89999961853, 0, 0, 0);
CreateObject(791, 2519, -216.19999694824, 22.5, 0, 0, 0);
CreateObject(791, 2475.3000488281, -167.5, 22.5, 0, 0, 0);
CreateObject(791, 2462.6000976563, -207.10000610352, 22.5, 0, 0, 0);
CreateObject(791, 2492.1999511719, -197.19999694824, 22.5, 0, 0, 0);
CreateObject(698, 2636.6999511719, -296.70001220703, 44.5, 0, 0, 0);
CreateObject(694, 2649.1999511719, -209, 33.900001525879, 0, 0, 0);
CreateObject(694, 2651.099609375, -272.69921875, 33.900001525879, 0, 0, 0);
CreateObject(694, 2646.5, -235, 33.900001525879, 0, 0, 10.049987792969);
CreateObject(694, 2665.8000488281, -230.19999694824, 33.900001525879, 0, 0, 0);
CreateObject(690, 2666.8999023438, -130, 38.099998474121, 0, 0, 0);
CreateObject(690, 2664.1000976563, -156.30000305176, 31.700000762939, 0, 0, 0);
CreateObject(690, 2633.1000976563, -160.39999389648, 38.099998474121, 0, 0, 0);
CreateObject(690, 2626.3000488281, -199.80000305176, 38.099998474121, 0, 0, 0);
CreateObject(791, 2598.3999023438, -184.5, 24.89999961853, 0, 0, 0);
CreateObject(791, 2617.1000976563, -118.80000305176, 24.89999961853, 0, 0, 0);
CreateObject(690, 2582.8000488281, 17.89999961853, 24.799999237061, 0, 0, 0);
CreateObject(690, 2582, 5.6999998092651, 24.799999237061, 0, 0, 0);
CreateObject(690, 2581.5, 61, 24.799999237061, 0, 0, 0);
CreateObject(690, 2583.1999511719, 78.800003051758, 24.799999237061, 0, 0, 0);
CreateObject(690, 2598.5, 96.099998474121, 24.799999237061, 0, 0, 0);
CreateObject(690, 2557.6000976563, 112.69999694824, 24.799999237061, 0, 0, 0);
CreateObject(690, 2586.8000488281, 115.40000152588, 24.799999237061, 0, 0, 0);
CreateObject(690, 2574.8999023438, 93.800003051758, 24.799999237061, 0, 0, 0);
CreateObject(690, 2604.6000976563, 60.900001525879, 24.799999237061, 0, 0, 0);
CreateObject(690, 2599.8000488281, 19.60000038147, 24.799999237061, 0, 0, 0);
CreateObject(689, 2578.3999023438, -24.5, 26.39999961853, 0, 0, 0);
CreateObject(689, 2596.5, -10.300000190735, 26.39999961853, 0, 0, 0);
CreateObject(689, 2581.5, -39.700000762939, 26.39999961853, 0, 0, 0);
CreateObject(689, 2602.3999023438, -29.10000038147, 29.799999237061, 0, 0, 0);
CreateObject(689, 2561.3999023438, -35.400001525879, 26.89999961853, 0, 0, 0);
CreateObject(689, 2543.1999511719, -26.200000762939, 24.799999237061, 0, 0, 0);
CreateObject(689, 2531.3000488281, -25.89999961853, 24.799999237061, 0, 0, 0);
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Makaveli
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PostSubject: Re: [map] Forest   Mon Jan 09, 2012 3:24 pm

Post some screen shots?
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KaWavan

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PostSubject: pictures of that map...   Mon Jan 09, 2012 3:27 pm

Okay lets see...
(be patient when pictures are loading)







Last edited by KaWavan on Mon Jan 09, 2012 3:49 pm; edited 2 times in total (Reason for editing : pictures)
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Makaveli
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PostSubject: Re: [map] Forest   Tue Jan 10, 2012 11:11 am

I checked it IG. It's good, but if you could replace the "thin" pines with bigger ones, like in the original wood. Also, some variety should be added, not all trees are the same height. I'll wait to see other players opinion, in the mean time try to map it with the bigger trees, and the trees should be at different heights.
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Seanykins
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PostSubject: Re: [map] Forest   Tue Jan 10, 2012 12:02 pm

Map some bigger and smaller trees and it should be fine :mad:
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KaWavan

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PostSubject: Re: [map] Forest   Tue Jan 10, 2012 12:49 pm

sorry but iam busy with mapping on my server, maybe you can edit my map if you want
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Makaveli
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PostSubject: Re: [map] Forest   Tue Jan 10, 2012 12:53 pm

I don't have time for it, I'll see if Nero or Ray have some time for it.
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Rafay

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PostSubject: Re: [map] Forest   Tue Jan 10, 2012 1:19 pm

I will try mapping it but i am short of time so if i get time i will surely do this
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Kevy

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PostSubject: Re: [map] Forest   Fri Jan 13, 2012 11:17 pm

The person who attempts to cut anything down will get killed by me!

I like it :p
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Nico
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PostSubject: Re: [map] Forest   Sat Jan 14, 2012 9:00 am

I like it too. AS it is,no need for more right now. It's pretty awesome.
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KaWavan

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PostSubject: Re: [map] Forest   Sat Jan 14, 2012 9:57 am

its little bit like the blair witch project, iam testing it on my server already right now, i found some little bugs with trees position but its ok
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PushItToTheLimitâ„¢

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PostSubject: Re: [map] Forest   Mon Jan 16, 2012 12:47 pm

I don't like it..
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Kevy

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PostSubject: Re: [map] Forest   Mon Jan 16, 2012 3:55 pm

PushItToTheLimitâ„¢ wrote:
I don't like it..

Please state a reason.
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Makaveli
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PostSubject: Re: [map] Forest   Wed Jan 18, 2012 12:45 am

Will be added, gonna see how players will react to it.
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