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 Let's move to Angel Pine, Bayside or Fort Carson.

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Sonerin

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PostSubject: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 6:04 pm

It is just an idea, so don't go apeshit in an instant.

The thing is, Palomino Creek is beginning to get dull. There is only a single street that people hang out at, and there isn't anything much special about the place. However, Angel Pine seems pretty shady. Fort Carson also has a lot of stuff in it, and I'm sure people are beginning to get bored of Palomino Creek.

Tell us if you would like the server to move to Angel Pine, or somewhere else. We could find an IC answer to the "Why did we suddenly move here?" question. Perhaps an epidemic started in Palomino Creek, and the military cordoned the town off and evacuated its residents. Or a flood, or something else.

Angel Pine:
http://i.imgur.com/M2C4J.jpg
Bayside:
http://i.imgur.com/5Sd5F.jpg
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Nick

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 6:40 pm

Great Idea.I would love Fort Carson the most tbh.I hope we move sooner or later.
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Suave
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 6:50 pm

Angel Pine would really suit the server. Bayside, not so much. Fort Carson has to much open desert for the RP conditions. Vampires and wolves in the desert? Nah.
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 6:53 pm

I suggest we move to Bayside, because then mafias/gangs will fit into VH:RP.
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Sonerin

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 7:03 pm

BryanDan wrote:
I suggest we move to Bayside, because then mafias/gangs will fit into VH:RP.

Note that mafias or gangs are not even supposed to be in our server. You wouldn't find any gangsters or a mob in the countyside. The main idea of VH:RP is not mafia/gang roleplay.
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Odin
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Wed Feb 01, 2012 7:18 pm

Angel pine is awesome.
But I doubt they can do that due to the limitations that have.
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Sam
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Thu Feb 02, 2012 1:17 am

This has already been discussed within the admin team.
A change like this won't happen straight away, it'll take a fair bit of time to do.
If we do go ahead with it, it will be Angel Pine.
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Makaveli
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Thu Feb 02, 2012 10:37 pm

RainbowDash wrote:
This has already been discussed within the admin team.
A change like this won't happen straight away, it'll take a fair bit of time to do.
If we do go ahead with it, it will be Angel Pine.

As she just said. It'll require us some time to prepare all the stuff necessary for it.
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 6:39 am

Sonerin wrote:
BryanDan wrote:
I suggest we move to Bayside, because then mafias/gangs will fit into VH:RP.

Note that mafias or gangs are not even supposed to be in our server. You wouldn't find any gangsters or a mob in the countyside. The main idea of VH:RP is not mafia/gang roleplay.

Everyone can RP w/e they want. People just ignore ignorants and closed minds like him,this is for the fun here. RP whatever you feel like.
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Seraphina
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 8:32 am

Bayside.
Why?

-Everyone has uber super mega epic cars(Bullets, Turismos etc).
Bayside is a rich town, at least richer than Angel pine and Palomino Creek.
We should move to Bayside IMO.
Plus it has everything in it, markets, churches, we can RP it all there too.
Plus it has a dock, which will bring a lot of RP.
And it has a forest/woods near it, up at the other side of Highway to SF.
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Sam
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 8:56 am

Seraphina wrote:
And it has a forest/woods near it, up at the other side of Highway to SF.

They are steep hills, there is barely any forest there and besides over the tunnels and around the edge of the highway, the rest is the desert.

With Angel Pine, it is surrounded by forests, we have the space to add onto the town to make it bigger and better, giving more RP opportunities, and the chance to add a lot more to the town.
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Kevy

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 10:03 am

Yup i vote for Angel Pine
It's a perfect town which matches our rp conditions.
And you can always add/map more objects/trees if needed.

Would be cool if we make it something like..
Don't go up the mountain (Mount chilliad) because there are wolves o.0
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Sonerin

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 12:04 pm

RainbowDash wrote:
Seraphina wrote:
And it has a forest/woods near it, up at the other side of Highway to SF.

They are steep hills, there is barely any forest there and besides over the tunnels and around the edge of the highway, the rest is the desert.

With Angel Pine, it is surrounded by forests, we have the space to add onto the town to make it bigger and better, giving more RP opportunities, and the chance to add a lot more to the town.

I say we stick with Angel Pine. It looks shady in evenings, it is quite large, and it is surrounded by forests. Bayside and Palomino Creek doesn't really have woods around them. Plus, there are great places to go around Angel Pine (the lake, the cabin next to Mt. Chilliad, the cabin in the woods near Angel Pine, the beach, etc.).
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 5:27 pm

Is there a police station in angel pine though?
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 5:38 pm

BryanDan wrote:
Is there a police station in angel pine though?

I believe there is.
But even if there isn't, I can easily map it.
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Seanykins
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Fri Feb 03, 2012 5:39 pm

HEEEEEEEEEEEEEEEEEEEEEEELL YES
I want that shit to get implemented.
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Sam
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 12:07 am

BryanDan wrote:
Is there a police station in angel pine though?

There is.

Theres also a hotel, Medical Center (Its tiny though, so some mapping will be done there), Houses, Caravans, Ammunation, Fishing store, Cluckin Bell, Warehouses..
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Sonerin

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 12:17 am

RainbowDash wrote:
BryanDan wrote:
Is there a police station in angel pine though?

There is.

Theres also a hotel, Medical Center (Its tiny though, so some mapping will be done there), Houses, Caravans, Ammunation, Fishing store, Cluckin Bell, Warehouses..

Is there anything I could help with? Mapping perhaps?
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Sam
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 12:20 am

Sonerin wrote:
RainbowDash wrote:
BryanDan wrote:
Is there a police station in angel pine though?

There is.

Theres also a hotel, Medical Center (Its tiny though, so some mapping will be done there), Houses, Caravans, Ammunation, Fishing store, Cluckin Bell, Warehouses..

Is there anything I could help with? Mapping perhaps?

Have a chat with Ray about that.
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Makaveli
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 1:17 am

Hmm, you guys are forgetting something. We can't edit a gamemode, and I'm not going to re-code the whole GM (not enough free time for that). We need scripters, not "mappers".
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 11:48 am

Why not make a whole new release.
Once we move to Ap we have Beta etc..
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 12:06 pm

To be fairly honest, I'd like to move to LV, to the residential area next to the strip. There's A LOT of space to advance to once the playerbase grows, the city itself is kickass and, well, it adds to the atmosphere, since it looks really good at night.
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Sonerin

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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 1:03 pm

Ventrue wrote:
To be fairly honest, I'd like to move to LV, to the residential area next to the strip. There's A LOT of space to advance to once the playerbase grows, the city itself is kickass and, well, it adds to the atmosphere, since it looks really good at night.

VH:RP moving to a city would probably happen in 2-3 years. With this playerbase, roleplay at a city would be extremely horrible. I love VH:RP because we get to play in the countyside, and it suits the vampirism.
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Nicolas
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 1:24 pm

If you're going to transfer over 50 houses, more than 10 business and some of the faction bases then I'm certain you're having a lot of things to do.

And 5-6 months after we move there, you'd suggest to go elsewhere.

I just like the way it is, I'm not sure the movement would change anything.
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Ventrue
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PostSubject: Re: Let's move to Angel Pine, Bayside or Fort Carson.   Sat Feb 04, 2012 1:28 pm

Sonerin wrote:
Ventrue wrote:
To be fairly honest, I'd like to move to LV, to the residential area next to the strip. There's A LOT of space to advance to once the playerbase grows, the city itself is kickass and, well, it adds to the atmosphere, since it looks really good at night.

VH:RP moving to a city would probably happen in 2-3 years. With this playerbase, roleplay at a city would be extremely horrible. I love VH:RP because we get to play in the countyside, and it suits the vampirism.

Then we can start by roleplaying in a certain district and then advancing to the rest of the city.
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