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 Developer Sneak Peek #3

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Akabara
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PostSubject: Re: Developer Sneak Peek #3   Fri Jun 08, 2012 9:04 pm

I'll be honest the park around the church currently is quite, quite nice.

And i mean you've put a park right across the road from a massive fuckoff piece of green land leading to a big hilly fuckoff wood.

None of it makes practical sense, considering the fact that the park by the church atm is of good quality.
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Nero
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PostSubject: Re: Developer Sneak Peek #3   Sat Jun 09, 2012 8:54 am

Dashie wrote:
Is there any way Nero could put something around the base of the tree's to stop it from looking like they're growing through concrete?

Yeah, I actually thought of it while I was spending 3 hours setting every single house with a location, a suitable interior and a suitable price, all over the Red County. (130 houses dude. I thought it'd take less, I was wrong). Edit: Oh and every house's custom "for sale" sign location. :3

I was gonna fix it the day after (which was yesterday), but I forgot I had to go on a school trip (which was lame). Gonna do it today.

Oh, and that's a Town Hall, was gonna map an interior as well, where you could register/unregister your vehicle or whatnot all those political shizzle.

EDIT:

Click here if the SS doesn't show.

Makaveli wrote:
I took the SS from a bad angle I suppose.

Very bad.
Same with the fire dept., doesn't show the full potential of the place.
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Sam
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PostSubject: Re: Developer Sneak Peek #3   Sat Jun 09, 2012 10:03 am

Awesome. Thanks for the update on that Nero. (:
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Mia
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PostSubject: Re: Developer Sneak Peek #3   Sat Jun 09, 2012 10:58 am

It is like... OMG, looks really good!
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PostSubject: Re: Developer Sneak Peek #3   Mon Jun 11, 2012 5:11 pm

YU U REMOVED KEVIN'S FAVORITE SPOT!

Anyway, good job, keep it up.
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Nero
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PostSubject: Re: Developer Sneak Peek #3   Mon Jun 11, 2012 8:47 pm

Kevy wrote:
YU U REMOVED KEVIN'S FAVORITE SPOT!

Anyway, good job, keep it up.

<3

Anyways, yeah, the place around the benches and the fences looks a bit empty for now, but I mapped it as a separated project. The Palomino bits (junk, trash cans, mailboxes, other details) will come in place later and it'll look more realistic.
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DrakeB.



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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 6:50 am

Fits the standarts of Palomino Creek - not too expensive and not so plain looking. One of the few problems who look 'jacked' is that huge sculpture. It's saying to me: " I'm guarding the front, ass-shit, go to the right/left angles. "

The sculpture should be dragged CLOSER, OR.. You could make a circle AROUND it, since it looks like it's standing on itself.

Other than that - nice piece.
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Nero
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 9:33 am

DrakeB. wrote:
Fits the standarts of Palomino Creek - not too expensive and not so plain looking. One of the few problems who look 'jacked' is that huge sculpture. It's saying to me: " I'm guarding the front, ass-shit, go to the right/left angles. "

The sculpture should be dragged CLOSER, OR.. You could make a circle AROUND it, since it looks like it's standing on itself.

Other than that - nice piece.

Not quite sure what you mean by that. I left enough space between the sculpture and the entrance. It looks crowded if I pull it back. But I was thinking about putting something around it, like flowers or something and then benches up front, so you can sit beneath it.

I'll see what I can do and post a screen later and then you guys choose which you like better.
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Laosimerah
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 10:53 am


It's possible to make the park green T.T you just don't try hard enough.
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Nero
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 11:17 am

Laosimerah wrote:

It's possible to make the park green T.T you just don't try hard enough.

It's not flat enough D:

I didn't even try, because I wasn't making it as a park, I made it as a town hall/town square. I'll add hotdog/noodle stands around, more flowers, benches, bushes or something. Chillax, I didn't even start mapping PC for real, I just finished Montgomery... Been busy the last few days, but I'm free now.
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Laosimerah
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 12:01 pm

Add more polygons to make it flat, I just did mine as a proof of concept. IF you understood how mappers work you would have found the tool that gives you object sizes by now.
Idc what it should be, it's supposed to be green. America isn't a backwards country when it comes to buildings unlike some countries I know... >.>
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Odin
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 12:06 pm

Laosimerah wrote:
Add more polygons to make it flat, I just did mine as a proof of concept. IF you understood how mappers work you would have found the tool that gives you object sizes by now.
Idc what it should be, it's supposed to be green. America isn't a backwards country when it comes to buildings unlike some countries I know... >.>

Lay off him, everybody can complain and shit rather than being thankful of players devoting their time into improving the server.
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Nero
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PostSubject: Re: Developer Sneak Peek #3   Tue Jun 12, 2012 12:16 pm

Makaveli wrote:
It stays as it is, unless Nero decides to change it.

It stays.

Laosimerah wrote:
Idc what it should be, it's supposed to be green.
It's supposed to be the way I make it.

I'm tired of this behavior. Odin's right.
I'm not only the mapper here, I got more duties within the development team, and I put in as much time as I can in the maps, so I'm sorry if they don't look what you imagined them to be.
We've done more than enough in the last few weeks.

If you can map it better, map it and send me the code. I'd gladly accept any help anyone offers.


End of.

Locking this.
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