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KaWavan

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PostSubject: /q replacement   Sun Jan 15, 2012 9:10 pm

In-Game Name: Nick_Buchtele
Level: 11
Type of suggestion: game settings
Describe the suggestion: If someone /q he will spawn at home or spawn point, its bad in cases like when lost in forest or on mount chiliand without car, theres taxis for...
It should be when /q then spawn at the same place, also in SD are new waiting cells, someone can simply /q please make it not teleport you, anyways really good updates
From a scale from 1-10 rate how important this suggestion is: 8
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Nero
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PostSubject: Re: /q replacement   Mon Jan 16, 2012 12:03 pm

Marcus and I discussed it... It can be easily done.
We just want to see other people's opinion on this matter -- possible problems, misuses of it and such.
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PushItToTheLimitâ„¢

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PostSubject: Re: /q replacement   Mon Jan 16, 2012 12:36 pm

Hell no and when here is no taxi?
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Zohan

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PostSubject: Re: /q replacement   Mon Jan 16, 2012 12:43 pm

Agreed , I guess we need a system which uhm.. Spawns at our last location..

Regards ,
Zohan.
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Nico
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PostSubject: Re: /q replacement   Mon Jan 16, 2012 1:12 pm

I disagree. Due to the fact there are still lots of glitches,and /q can be used to fix it. For example,when you're stuck,you get TP'd to Blueberry etc etc. Lots more. So no,this is a no-no. It's perfect as it is. /q'ing to avoid RPing stuff is ajail btw.
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Zohan

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PostSubject: Re: /q replacement   Mon Jan 16, 2012 1:31 pm

No , We can select through the cmd , I guess its /changespawn..
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Nicolas
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PostSubject: Re: /q replacement   Mon Jan 16, 2012 2:32 pm

Why not?

It's cool to spawn where you did before /q'ing, and I mean if you REALLY get "stuck" into BlueBerry or South Pole you can either ask for TP or simple... run towards PC? Is it that far?
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StonedNighter
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PostSubject: Re: /q replacement   Mon Jan 16, 2012 3:05 pm

Well this'll be good to have. Just like when players crash on SA-MP, they re-spawn back to their previous location. So yup, pretty much agreeing to the idea to be added.
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Kevy

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PostSubject: Re: /q replacement   Mon Jan 16, 2012 3:58 pm

What about people /q in the middle of nowhere?
Did you ever saw a taxi on-duty?
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Nico
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PostSubject: Re: /q replacement   Tue Jan 17, 2012 6:46 am

Yes,it is a long way to walk from even SF to PC. I mean really,think about it...What if there are no admins ? You gotta walk 1 hour continously ? And taxis..well,someone should start the business.
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Victor_Jankowski
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PostSubject: Re: /q replacement   Tue Jan 17, 2012 12:18 pm

Yesterday I somehow managed spawn in the blue hell zone in the dragon's peso. No admins online, How would I be supposed to get out of there without the /q thingy.
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Nick

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PostSubject: Re: /q replacement   Tue Jan 17, 2012 6:16 pm

Guys,Walking from SF to PC ain't far,just live with the fact you need a pickup...Christ.
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KaWavan

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PostSubject: Re: /q replacement   Tue Jan 17, 2012 6:28 pm

look, stuff is happening when you are selling or buying gun from someone and you will lock him inside your house until he will give you gun. Now he can simply /q and enjoy himself and you can't do shit but if /q will return to his previous position, he should be locked there and call 911, it will make peoples buying taxi and run it out.

We were on Mount Chiliand and bus exploded, its terrible but you can /q and everything is OK, do you really want it like that?
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Makaveli
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PostSubject: Re: /q replacement   Tue Jan 17, 2012 9:05 pm

Denied, not really needed for the obvious reasons.
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