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Lloyd_McFadden
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PostSubject: Re: Server Issues   Thu May 17, 2012 7:54 pm

Check your server logs and if you get an error message, post here or pm to someone who scripts or w/e with the error.
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Armaros
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PostSubject: Re: Server Issues   Thu May 17, 2012 8:03 pm

Lloyd_McFadden wrote:
Check your server logs and if you get an error message, post here or pm to someone who scripts or w/e with the error.

I've already had a peek at that, logs show no reason for the crash, or any errors to cause it, it's weird.
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Sam
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PostSubject: Re: Server Issues   Fri May 18, 2012 2:58 am

Trying to sort it out with Keatons help, and my server logs show no errors.
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Makaveli
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PostSubject: Re: Server Issues   Sat May 19, 2012 4:42 pm

As I said, both 1.1 and 2.6 update load. In the updates script, all the additional player variables are loaded with a small delay (I think 30 seconds or so), so that may indicate that there's a missing or non-existent folder path assigned in one of the updates. Try removing all the filterscripts and try it then. If it works, check the folders and add the latest update FS in the config file.
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Seraphina
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PostSubject: Re: Server Issues   Mon May 21, 2012 3:41 pm

Any good news?
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Sam
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PostSubject: Re: Server Issues   Mon May 21, 2012 4:14 pm

Unfortunately no good new yet.

I've tried everything I could think of, and so far Keatons suggestions (over PM's) haven't been much use either.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 4:21 pm

Have you tried running a default script you get with SAMP server? To see if the problem is with your script or with the host.
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Sam
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PostSubject: Re: Server Issues   Mon May 21, 2012 4:23 pm

Default script works.
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GHOST

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PostSubject: Re: Server Issues   Mon May 21, 2012 5:43 pm

Dont you got a backup of the script? If so try using that and belive on players for refunding all the things...
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:06 pm

Why in the world would a backup work?...It's the same god damn files...
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Odin
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:12 pm

Strange, try contacting Rudy maybe?
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Lloyd_McFadden
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:41 pm

Do you have all the latest includes?
If yeah its probably something with the script, which if it is you're screwed.
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Zohan

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PostSubject: Re: Server Issues   Mon May 21, 2012 6:47 pm

Is the server having Bots ? if so how many ? or is it using MySQL system ?
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:48 pm

Personally, I believe we should switch back to the old script, which we can recompile when an update is needed, we can update it directly and not through filterscripts. So what if we lose werewolves? They can be re-scripted later, after all this server was originally about vampires. This is just a suggestion, cause sooner or later SAMP will get a major update that'll need the gamemode to be recompiled, and then we'll be fucked.
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:55 pm

Who'd perform such a massive undertaking? From what i heard you clocked off.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 6:56 pm

I have some free time now, but still, we would need more than one scripter for this.
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 7:08 pm

Ask Peter. He likes programming. I only know VB.Net.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 8:13 pm

Akabara wrote:
Ask Peter. He likes programming. I only know VB.Net.

Anyways, I was bored and I started editing the old VHRP gamemode, it's far more easy than rescripting the whole thing. I made fully functional blood points system, which are deducted when you're using your abilities or when payday arrives. The amount your lose/gain is relative to your level. Gonna post a SS later
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 8:54 pm

Per payday is far too regular. It should be every 6 or 7 paydays.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 9:12 pm

2 BP is lost per payday, if you have 50 BP that means 25 paydays, or 2-3 days IRL (if you play around 6-7 hours per day).
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 9:17 pm

Exactly. Adds up too much. Little extreme. Incase you haven't noticed... The bloodpools are:


Generation 6: 60 Blood Pool total
Generation 7: 55 Blood Pool total
Generation 8: 50 Blood Pool total
Generation 9: 45 Blood Pool total
Generation 10: 40 Blood Pool total
Generation 11: 35 Blood Pool total
Generation 12: 30 Blood Pool total
Generation 13: 25 Blood Pool total
Generation 14: 20 Blood Pool total

Sorta screws over the lower bracket.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 10:05 pm

Haha, you're going into details. I haven't mention that the script is bugged pretty badly, I mean, register doesn't work properly, loading has some bugs, /engine is scripted for 0.2x SAMP, a lot of features is missing or bugged. It'll take me probably month or two to get it all sorted out, so I'll play around with it and see where it goes.
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Akabara
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PostSubject: Re: Server Issues   Mon May 21, 2012 10:14 pm

I was commenting on the piece you mentioned. A la BP. Which really needs to be balanced towards each person. Probably best if there's separate BP poos depending on genl and some sorta /setgen cmd. Have the max value different for each one then properly, as opposed to it all being played by ear.
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Makaveli
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PostSubject: Re: Server Issues   Mon May 21, 2012 10:16 pm

You'll have to remind me about that one later
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Wilhelmx2002
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PostSubject: Re: Server Issues   Tue May 22, 2012 4:49 am

..How about we try to keep the current system but try to Implement it and Copy it onto a brand new script. Start from scratch, but use parts of the old one?Basically copy-Paste sort of thing.

was the host downgraded from 0.3e to 0.3d? Sometimes that gets missed. Might be the problem?

if not.. then.. Samp forums? Request for help?
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