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Rafay

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Posts : 94
Join date : 2012-01-04
Age : 20
Location : Pakistan

PostSubject: Car Park.   Sun Jan 15, 2012 9:36 am

In-Game Name:Max Addams
Level:13
Type of suggestion:In game
Describe the suggestion:Adding a carpark infront of fishingstore.people are just /v buypark over and parking there cars.So its better to map and script a parking lot over there.whoever want to /vbuypark over there or park car for some time have to pay for it.I have mapped it and any one else try scripting it.This brings more rp and this will void the non rp of the people who pars there car right infront of fishing store.
Screen Shots I will do it later.
From a scale from 1-10 rate how important this suggestion is:6
code
Code:
<map edf:definitions="editor_main">
    <object id="object (paypark_lan01) (1)" doublesided="false" model="4638" interior="0" dimension="0" posX="2235.021484375" posY="33.25496673584" posZ="27.180953979492" rotX="0" rotY="0" rotZ="90" />
    <object id="object (fenceshit2) (1)" doublesided="false" model="984" interior="0" dimension="0" posX="2233.9609375" posY="25.4368724823" posZ="26.064071655273" rotX="0" rotY="0" rotZ="0" />
    <object id="object (fenceshit) (1)" doublesided="false" model="982" interior="0" dimension="0" posX="2255.6667480469" posY="34.01526260376" posZ="26.124202728271" rotX="0" rotY="0" rotZ="90" />
    <object id="object (fenceshit3) (2)" doublesided="false" model="983" interior="0" dimension="0" posX="2271.6396484375" posY="34.01545715332" posZ="26.167930603027" rotX="0" rotY="0" rotZ="90" />
    <object id="object (fenceshit2) (2)" doublesided="false" model="984" interior="0" dimension="0" posX="2283.8996582031" posY="25.356464385986" posZ="26.121055603027" rotX="0" rotY="0" rotZ="0" />
    <object id="object (paypark_lan03) (1)" doublesided="false" model="4640" interior="0" dimension="0" posX="2282.755859375" posY="33.087890625" posZ="27.175380706787" rotX="0" rotY="0" rotZ="90" />
    <object id="object (sw_pickupwreck01) (1)" doublesided="false" model="12957" interior="0" dimension="0" posX="2237.0747070313" posY="23.027021408081" posZ="26.335815429688" rotX="0" rotY="0" rotZ="4" />
    <object id="object (traincross2) (1)" doublesided="false" model="1374" interior="0" dimension="0" posX="2236.1225585938" posY="35.030590057373" posZ="26.939613342285" rotX="0" rotY="0" rotZ="272" />
    <object id="object (traincross2) (3)" doublesided="false" model="1374" interior="0" dimension="0" posX="2281.8757324219" posY="34.922142028809" posZ="26.890785217285" rotX="0" rotY="0" rotZ="88" />
</map>
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PostSubject: Re: Car Park.   Sun Jan 15, 2012 11:53 am

Hm. Makaveli, ideas?
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Makaveli
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Join date : 2012-01-04
Location : Zagreb, Croatia

PostSubject: Re: Car Park.   Sun Jan 15, 2012 12:18 pm

I tested it, the ramps are breakable and there's no concrete. Also, the car wreck is not needed there. Not to mention that, I have it mapped and scripted already (http://vhrp.forumsrpg.com/t5918-new-parking-lot-at-the-bank). I appreciate the trouble.
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